History
For all antiquity, the northwestern territories of the continent were ruled by elves who had migrated from the Isle of Fae. They lived in tribes that were governed by a council of elders, and an elected magistrate. Though most conflict was with dwarves, giants, and humans, there was scarce political unity between the tribes. At the dawn of the Common Era, the Old Antum Empire emerged from a collection of unified human tribes.
The Empire tactfully exploited the fractured nature of elvish society on the mainland and swiftly conquered the continent. Using military force and assimilation tactics, they had near full control of Eryndel within three generations. But the Old Antum Empire eventually collapsed under the weight of its ambitions and the remaining human tribes established the Floren kingdom during the destabilization. Its territories underwent frequent re-divisions, resulting in rivalries that kept the region embroiled in conflict for years. Eventually, King Muric "the Small" managed to seize control. His descendants still rule the kingdom to this day.
Meanwhile, the north coasts fell prey to the vikings, seafaring dwarves who sacked coastal monasteries and ports in search of glory and gold. Soon they came every summer, spending winters in their homelands. To counter the raids, King Muric ceded the Cormorin Peninsula to the neighboring elven duchy of Brynthal in exchange for aid. Within fifty years, the raids shifted from a seasonal occurrence to a constant stream.
In late 717 CE, an ambitious viking named Rolf, led a fleet unlike any the north had ever seen. The dwarven longships barrelled into the heart of the country and made demands directly from the throne. When Rolf attempted to flee from the Floren cavalry, he was unable to board his ships and made a defensive wall by slaughtering his army's livestock. The enemy charge halted as their horses were terrified by the sight and smell of the corpses. Stuck in a stalemate, the Florens decided to negotiate with the dwarves. In exchange for peace, the Floren King Cyrian ceded the lands from Roann to the northern coast. Rolf was crowned as the duke and was given the name “Lionheart” for his bravery.
Rolf's grandson Duke Harek “the Admired” is the current ruler of the duchy. Despite a history of turmoil and private wars, Harek has been able to maintain favor with the Floren crown; he once sheltered Prince Hugo from the Queen when she favored her younger son to rule. When Hugo was crowned King of Floren, he solidified his alliance with Harek in the Floren Defensive Compact of 901. But scandal soon followed Harek as he later fathered an illegitimate child by an unknown lover. Waldron “the Bastard” remains his sole heir.
Treaties
Laws
Government
Power and authority are held by a hierarchy of lords who owe allegiance to a higher lord, all the way up to the duke who is the head of the duchy.
The duke answers only to their nation’s king, in this case, King Hugo of Floren.
The Duke
The Duke holds significant powers such as managing the duchy's resources, appointing officials, and commanding the military. The position is usually hereditary.
A council of advisors supports the duke in broad governance of the realm:
Harek Rolfbarn
Duke of Nyrheim
(dwarf)
Mauggen Rolfbarn
Count of Roann
(dwarf)
Lekelinn Boskbarn
Count of Figane
(dwarf)
Robbert Mysenbarn
Count of Feldune
(dwarf)
Delphine Rousseau
Count of Thaldur
(human)
Elke Rikanbarn
Count of Arkhold
(dwarf)
Adelaide Herlinbarn
Count of Bandur
(dwarf)
Gunther Rikanbarn
Count of Kjarn
(dwarf)
Herbert Getticus
Count of Vinmoss
(human)
Aveline Moreau
Count of Maroth
(human)
Talos Leclair
Count of Alagard
(human)
The Counts
Counts are appointed to govern territories known as counties and are responsible for maintaining order within their domains. They are expected to provide both military and financial support to the Duke in times of war.
The Barons
Barons are appointed to manage smaller villages and may be appointed by the Duke or a Count depending on circumstance.
Officers
A local ruler may appoint officers to assist with the day-to-day operations of the realm.
Culture
Noble Class
Members: The ruling house and overwhelming majority officers. In some cases, landed gentry or rich merchants may be considered nobility, or at the very least, granted the same social privileges.
Religious Class
Members: Individuals who hold positions within a house of worship. The clergy's power and privileges varies depending on their specific roles, with priests enjoying greater influence and wealth than their acolytes.
Middle Class
Members: Skilled artisans, merchants, and other freeholders. This burgeoning class is subject to fewer laws than the common class and holds a few legal privileges. They hold land in exchange for barter, cash, or military service.
Common Class
Members: Unfree tenants who exchange labor for land. They hold few rights and require their lord's permission to leave their lands or marry. They are entitled to protection and have the right to certain fields for their sustenance.
Daily Life
Families often live together in large, multi-generational households. Marriage is seen as a way to unite families and secure alliances. Arranged marriages are common, especially among the nobility. Divorce is possible but uncommon, and adultery is considered a serious offense, with severe penalties for both parties involved.
Music, dance and theater are popular forms of entertainment in Nyrheim. Folk music is played on lyres, lutes, and flutes. Traveling bards entertain crowds with songs of chivalry and love. Traditional dances often involve circles of dancers and are performed at weddings, celebrations, and other gatherings. Traveling theatre troupes perform plays in town squares and marketplaces. They often have religious or moral themes, providing people with insight into their faith and place in the world.
Sports are also a popular form of entertainment, with archery, wrestling, and jousting being popular pastimes. Tournaments are held where knights can compete against each other in feats of skill and strength, drawing large crowds of spectators.